Software

Brian is a simulator for spiking neural networks. It is written in Python for rapid development and ease-of-use, and generates code in several different languages for a variety of computational devices for efficient execution (for example on GPU via the GeNN simulator using the Brian2GeNN package). It includes packages for automatically fitting neuron models to experimental data and for modelling the auditory system.

The core Brian team consists of Dan Goodman at Imperial, and Romain Brette and Marcel Stimberg at l'Institut de la Vision in Paris.

KlustaSuite is a collection of programs for "spike sorting". That is, for extracting spike trains from a set of simultaneously recorded extracellular traces. This problem involves preprocessing data to remove noise, clustering to identify patterns across channels that correspond to spikes, and finally manually inspecting and refining the output. This software is currently undergoing a massive redesign to make it possible to sort spikes using enormous electrode arrays with hundreds to thousands of channels.

The KlustaSuite team is led by Kenneth Harris at UCL.

EcoBuilder is a game for exploring the development and maintenance of ecosystems for both education and research purposes. The game was written by Jonathan Zheng, with ecosystems modelling by Orestes Gutierrez and Samraat Pawar.

The Auditory Model Initiative is a set of Python and Matlab software packages for comparing auditory models. The package is still in an early stage of development. The initiative is led by Mathias Dietz, with Python contributions from Jean-Hugues Lestang.